Department of Information Sciences and Technology

Professor
Joette Stefl-Mabry, Ph.D., Long Island University

Associate Professors
Jason Corace, M.F.A., Parsons School of Design
Hemalata Iyer, Ph.D., University of Mysore, India
Donghee Sinn, Ph.D., University of Pittsburgh
Abdulhamit Subasi, Ph.D., Sakarya University
Xiaojun (Jenny) Yuan Ph.D., Rutgers University

Assistant Professors
Kimberly Cornell, Ph.D., University at Albany, SUNY
M. Abdullah Canbaz, Ph.D., University of Nevada, Reno
Angela Y. (Angel) Ford, Ed.D., Liberty University
M. Nour Houssain, Ph.D., McMaster University
Dakota Murray, Ph.D., Indiana University Bloomington

Visiting Assistant Professors
Jill Cofield, Ph.D., University at Albany, SUNY
Dzemal Crnkic, Ph.D., Alvernia University
Sarah Lauser, M.B.A., University at Albany, SUNY
Frank Peris, Ph.D., Liberty University

Professors of Practice
Norman Gervais, Ph.D., University at Albany, SUNY
Michael Leczinsky, M.S., University at Albany, SUNY

Administrative Manager
Stephanie Xie, M.S., University at Albany, SUNY

Director, Information Science School Library, M.S. Program
Erica Shudt, M.S., University at Albany, SUNY

Adjuncts (estimated): 35
Teaching Assistants (estimated): 4


Bachelor of Science in Informatics Requirements:

57 Required Credits

Required Core (36 Credits):

  • CINF 100X Information in the 21st Century (3)
  • CINF 108 Programming for Problem Solving or ICSI 201 Introduction to Computer Science (3)
  • CINF 200 Research Methods for Informatics ASOC 310 Introduction to Social Research (3)
  • CINF 201 Introduction to Web Technologies (3)
  • CINF 202 Introduction to Data and Databases (3)
  • CINF 203 Introduction to Network and Systems (3)
  • CINF 281 Mathematics for Informatics (3)
  • CINF 301 Emerging Trends in Information and Technology (3)
  • CINF 305 Digital Project Management (3)
  • CINF 308 Programming for Problem Solving 2 (3)
  • CINF 499 Senior Seminar in Information and Technology (3)
  • AMAT 108 Elementary Statistics or ASOC 221 Statistics for Sociologists (3)

Experiential Learning (6 Credits):

Students will be advised into course-related experiences that complement their chosen concentration. Some classes may be repeated to count for a total of 6 credits toward this requirement.

  • CINF 395 Peer Education Practicum (3)
  • CINF 398 Field Experience in Informatics (3)
  • CINF 465 Senior Capstone in Informatics (3)
  • CINF 466 Independent Research (3)
  • CINF 467 Technology-Based Community Support (3)
  • CINF 468 Undergraduate Internship (3)
  • CINF 469 Undergraduate Internship for Fully Online Students (3)
  • CINF/CEHC 495 Special Topics in Research, Applied, and Experiential Learning (3)
  • CEHC 390 Internship Experience in Emergency Preparedness, Homeland Security & Cybersecurity (3)
  • CEHC 410 Capstone Project in Emergency Preparedness, Homeland Security & Cybersecurity (3)
  • RSSW 390 Community and Public Service Program II (3)
  • UUNI 390 Internships for Juniors and Seniors (3) 

Elective (3 Credits):

Ant course not required for the INF BS major within CINF, CGDD, CYBR, CEHC, or ICSI prefix.

Concentrations (Minimum of 12 Credits):

Select one concentration. A minimum of 6 of the 12 credits must be at the upper-division level.

Interactive User Experience:

  • CINF 302 Human-Computer Interactive Design (3)
  • CINF  362 Intermediate Interactive Design (3)

Select Two Courses from the Following:

  • ADOC/AJRL 324 Introduction to Documentary Photography (3)
  • ADOC/AHIS 330 Digital Methods for Historians (3)
  • ADOC/AHIS 406 Video Edits for Historical Documents (3)
  • ADOC/AHIS 407 Readings and Practicum in Digital History and Hypermedia (3)
  • CINF 324 Information Systems Security and Protection (3)
  • CINF 363 Digital Design (3)
  • CINF 401 Case Studies in Digital Citizenship (3)
  • CINF 462 Current Technologies in Interactive Design (3)
  • CINF 496 Intermediate Special Topics in Informatics (3)  (as appropriate)

Social Media:

  • CINF 131 Introduction to Data Analytics: Seeking Information in Data with Computation (3)
  • CINF 307 Social Media and Society (3)
  • CINF 363 Digital Design (3)
  • CINF 411 Social Media Technology (3)

Data Analytics:

  • CINF 131 Introduction to Data Analytics: Seeking Information in Data with Computation (3)
  • CINF 300 Probability and Statistics for Data Analytics (3)
  • CINF 481 Advanced Sata Analytics: Tools and Applications (3)

Select One Course from the Following:

  • CEHC 399 Selected topics in Emergency Preparedness, Homeland Security & Cybersecurity (3)  (as appropriate)
  • CINF 320 Ethical Considerations in Artificial Intelligence (3)
  • CINF 407 Modern Issues in Databases (3)
  • CINF 428 Analysis, Visualization, and Prediction in Analytics (3)
  • CINF 451 Bayesian Data Analysis and Signal Processing (3)
  • CINF 496 Intermediate Special Topics in Informatics (3)
  • ICSI 431 Data Mining (3)
  • ICSI 432 Network Science (3)
  • CIST 433 Information Storage and Retrieval (3)

Software Development:

  • CINF 381 Cloud Computing and Software Engineering (3)
  • CINF 405 Advanced Concepts in Software Development (3)
  • ICSI/IECE 201 Introduction to Computer Science (3)
  • ICSI/IECE 213 Data Structures (3)

Information Technology:

  • CINF 302 Human-Computer Interactive Design (3)
  • CINF 303 Intermediate Networking (3)
  • CINF 324 Information Systems Security and Protection or CINF/CYBR 306 Information Security and Assurance (3)
  • CINF 382 Programming for IT/Network Administration (3)

Game Design & Development:

  • CINF 371 Digital Game Design and Development I or CGDD 271 Digital Gamecraft: Fundamentals of Game Design and Development (3)
  • CINF 471 Digital Game Design and Development 2 or CGDD 471 Elevating Game Design and Development: Advanced Approaches (3)

Choose Two Courses from the Following:

  • CINF 171 eSports and the Digital Gaming Ecosystem (3)
  • CINF 363 Digital Design (3)
  • CINF 496 Intermediate Special Topics in Informatics (3)  (as appropriate)
  • ETAP 534 Introduction to Games for Learning: Theory and Practice (3)
  • ETAP 535 Introduction to Game Design for Educators (3)
  • ETAP 540 Learning and Teaching Computer Science Principles (3)
  • Any CGDD 300-499 course except CGDD 456

Health Informatics:

  • CINF 241 Foundations of Health Informatics (3)
  • CINF 341 Information Management in Health Informatics (3)
  • CINF 441 Information technologies and Systems in Health Informatics (3)

Choose One Course from the Following:

  • CINF 443 Data Analytics for Health Informatics (3)
  • CINF 428 Analysis, Visualization, and Predication in Analytics (3)
  • CINF 496 Intermediate Special Topics in Informatics (3) (as appropriate)

Artificial Intelligence and Machine Learning:

  • CINF 135 Concepts of Artificial Intelligence PR (3)
  • CINF 300 Probability and Statistics for Data Analytics (3)
  • CINF 320 Ethical Considerations of Artificial Intelligence (3)

Choose One Course from the Following:

  • CINF 428 Analysis, Visualization, and Prediction in Analytics (3)
  • CINF 438 Applied Machine Learning (3)
  • CINF 496 Intermediate Special Topics in Informatics (3) (as appropriate)  

Library and Information Services:

  • CINF 211 Information Wizards: Mastering the Magic of Libraries, Archives, and Information Centers (3)
  • CINF 212 Information Centers as Community Innovators (3)
  • CIST 402 History of Recorded Information (3)
  • CIST 433 Information Storage and Retrieval (3)

Bachelor of Science in Game Design & Development:

58 Required Credits:

Required Core Courses (31 Credits):

  • CGDD 100 Level Up: Introduction to Game Design (3)
  • CGDD 101 Gaming for All: Inclusivity, Representation, and Accessibility in Games (3)
  • CGDD 109 CodeCraft: Introduction to Game Development Programming (3)
  • CGDD 214 World Building for Games (3)
  • CGDD 271 Digital Gamecraft: Fundamentals of Game Design and Development (3)
  • CGDD 314 Game Plan: Project Management in Game Design (3)
  • AART 215 Game Art and Animation Foundations (4)
  • AMAT 108 Elementary Statistics (3)
  • AMUS 201 Harmony in Pixels: Introduction to Game Music and Sound Design (3)
  • CINF 281 Math for Informatics (3)

Experiential Learning (6 Credits):

  • CGDD 456 Portfolio & Professional Development (3)

Choose One of the Following:

  • CGDD 455 Independent Research in Game Design (3)
  • CGDD 457 Internship in Game Design and Development (3)
  • CGDD 458 Capstone in Game Design and Development (3)

Electives (9 Credits a minimum of which 6 must be upper-division credits):

Any Courses with prefix CGDD or CINF not already required or advised or

  • AART 105 Drawing Foundations (4)
  • AART 110 Two-Dimensional Foundations (4)
  • AART 115 Three-Dimensional Design Foundations (4)
  • AART 114 Photography and Related Media Foundations (4)
  • AART 344 Photography and Digital Imaging Experiments (4)
  • AART 349 Animation Experiments (4)
  • AART 383 Video Art Experiments (4)
  • AART 398 Art Topics (Varies) (4)
  • AART 444 Photography and Digital Imaging Workshop (4)
  • AART 446 Photography Topics: AI (4)
  • AENG 102Z Introduction to Creative Writing (3)
  • AENG 272 Media, Culture, and Technology (3)
  • AENG 302Z Creative Writing (3)
  • AMUS 381 Introduction to Synthesizer Programming and Sound Design (3)
  • AMUS 382 Electronic Music: Creativity and Sound (3)
  • AMUS 383 Sound Design for Visual Media (3)
  • AMUS/AWSS 385 Music, Power, and Digital Tech (3)
  • CYBR 101 Foundations of Cybersecurity (3)
  • CYBER 203 Introduction to Systems and Security (3)
  • CYBR 306 Information Security Compliance Auditing (3)
  • CYBR 436 Information Security Compliance Auditing (3)
  • CYBR 445 Prevention and Practices of Cybersecurity (3)
  • Cyber 455 Prevention and Protection Strategies in Cybersecurity (3)

Concentrations (12 Credits, a Minimum of 9 Credits at the Upper-Division Level): 

Innovative Narrative in Game Design:

Choose Four Courses from the Following:

  • CGDD 212 Deal, Dice, and Strategy: Introduction to Board and Card Game Development or CGDD 213 Roleplay Realms: Exploring Interactive Narratives in Games (3)
  • CGDD 411 Narrative Craftsmanship: Storytelling in Game Design (3)
  • CGDD 417 Game Development Through Time: A Historical Journey (3)
  • CGDD 421 Games for Change: Exploring Social Justice in Game Design (3)
  • CGDD 422 Narrative in Worlds: Intermediate Interactive Storytelling in Game Design (3)
  • CGDD 427 Plot Progression and Level Design: Crafting Game Worlds (3)
  • CGDD 428 Minds in Play: Exploring the Psychology of Gamming (3)
  • CGDD 430 Gaming Culture, Diversity, and Engagement: Beyond the Screen (3)
  • CGDD 496 Special Topics in Game Design and Development (3)
  • AMUS 337 Sonic Storyweaving: Crafting Audio Narratives (3)
  • CINF 363 Digital Design (3)

Game Programming:

  • CGDD 310 Advanced Games: Intermediate Programming and Game Development (3)

Choose Three Courses from the Following:

  • CGDD 418 AI in Gaming: From Algorithms to Immersive Experiences (3)
  • CGDD 423 Game Scripting Mastery: Unleashing the Power of Code in Game Development (3)
  • CGDD 424 UX Texting for Games: Optimizing Player Experience (3)
  • CGDD 429 Immersive Realities: Virtual, Augmented, and Mixed Reality Exploration (3)
  • CGDD 430 Gaming Culture, Diversity, and Engagement: Beyond the Screen (3)
  • CGDD 496 Special Topics in Game Design and Development (3)
  • CINF 135 Concepts in Artificial Intelligence (3)

Simulation and Serious Games:

  • CGDD 419 Serious Games: The Intersection of Play and Purpose (3)
  • CGDD 428 Minds in Play: Exploring the Psychology of Gaming (3)

Choose Two of the Following:

  • CGDD 212 Deal, Dice, and Strategy: Introduction to Board and Card Game Development (3) or CGDD 213 Roleplay Realms: Exploring Interactive Narrative in Games (3)
  • CGDD 321 Strategic Play: Board Games and Simulations in Learning and Design (3)
  • CGDD 425 Game Theory Unleashed: Strategies, Decisions, and Applications (3)
  • CGDD 430 Gamming Culture, Diversity, and Engagement: Beyond the Screen (3)
  • CGDD 496 Special Topics in Game Design and Development (3)
  • AMUS 337 Sonic Storyweaving: Crafting Audio Narratives (3)
  • ETAP 534 Introduction to Games for Learning: Theory and Practices (3)
  • ETAP 535 Introduction to Game Design for Educators (3)
  • ETAP 540 Learning and Teaching Computer Science Principles (3)

Music Technology:

Choose Four Courses from the Following:

  • AMUS 381 Introduction to Synthesizer Programming and Sound Design (3)
  • AMUS 382 Electronic Music: Creativity and Sound (3)
  • AMUS 383 Sound Design for Visual Media (3)
  • AMUS/AWSS 385 Music, Power, and Digital Tech (3)
  • AMUS 337 Sonic Storyweaving: Crafting Audio Narrative (3)
  • CGDD 496 Special Topics in Game Design and Development (3)

Networking & Security:

  • CGDD 203 Connected Realms: Introduction to Networked Gaming Technologies (3)
  • CGDD 303 Advanced Strategies in Game Networking: Mastering Multiplayer Dynamics (3)
  • CGDD 324 Information Systems Security and Protection (3)

Choose One of from the Following:

  • CGDD 430 Gaming Culture, Diversity, and Engagement: Beyond the Screen (3)
  • CGDD 433 The Gamming Industry and the Monetization of Games (Gacha Games) (3)
  • CGDD 496 Special Topics in Game Design and Development (3)
  • CYBR 436 Information Security Compliance Auditing (3)
  • CYBR 445 Principles and Practices of Cybersecurity (3)
  • CYBR 455 Prevention and Protection Strategies in Cybersecurity (3)

Design and Animation:

Minimum of 12 Credits Required from the Following:

  • AART 344 Photography and Digital Imaging (4)
  • AART 444 Photography and Digital Imaging Workshop (4)
  • AART 446 Photography Topics: AI (4)
  • AMUS/AWSS 385 Music, Power, and Digital Tech (3)
  • AMUS 337 Sonic Storyweaving: Crating Audio Narratives (3)
  • CGDD 496 Special Topics in Game Design and Development (3)

Emerging Technology in Games:

Choose Four Courses from the Following:

  • CGDD 416 Maker Movement and Game Development from Creation to Play (3)
  • CGDD 418 AI in Gaming: From Algorithms to Immersive Experiences (3)
  • CGDD 419 Serious Games: The Intersection of Play and Purpose (3)
  • CGDD 421 Games for Change: Exploring Social Justice in Game Desing (3)
  • CGDD 429 Immersive Realities: Virtual, Augmented, and Mixed Reality Exploration (3)
  • CGDD 430 Gaming Culture, Diversity, and Engagement: Beyond the Screen (3)
  • CGDD 433 The Gaming Industry and the Monetization of Games (Gacha Games) (3)
  • CGDD 496 Special Topics in Game Design and Development (3)

AI & Game Design & Development:

  • CINF 135 Concepts of Artificial Intelligence (3)
  • CGDD 418 AI in Gaming: From Algorithms to Immersive Experiences (3)
  • CGDD 425 Game Theory Unleashed: Strategies, Decisions, and Applications (3)

Choose One Course from the Following:

  • CGDD 310 Advancing Games: Intermediate Programming and Game Development (3)
  • CGDD 421 Games for Change: Exploring Social Justice in game Design (3)
  • CGDD 430 Gaming Culture, Diversity, and Engagement: Beyond the Screen (3)
  • CGDD 496 Special Topics in Game Design and Development (3)
  • CINF 320 Ethical Considerations in Artificial Intelligence (3)