Developing Games to Promote Learning
Can games in K-12 school settings increase student interest and learning in science, technology, engineering and math (STEM) fields? What kinds of games are likely to be most effective?
|Peter Shea is developing a blueprint for a new online program in games for learning.
A research team led by UAlbany School of Education Associate Professor Peter Shea is addressing these and other
questions as it develops a blueprint for a new online program in games for learning.
The team is investigating how to bring games for science learning to greater scale through the development of cross-SUNY shared programs. The researchers are considering such factors as the alignment of games with curricula, the appropriate implementation of games in K-12 settings, and the testing, distribution and ongoing refinement of games. The project also investigates how teaching students to design their own games can help them learn computer science principles and concepts.
The team ultimately envisions a program through which students and faculty from diverse fields across the SUNY system collaborate to create engaging and educationally sound video games that enhance K-12 student interest and learning of STEM content. Faculty from six SUNY colleges are part of the team. Industry collaborators include the Troy, N.Y.-based game-design company First Playable and the atmospheric simulation and forecasting company MESO.