QUESTIONNAIRE

 

PART I

Please fill out your name and e-mail address. So, we would have the opportunity to contact you individually concerning the result of the study (by sending full paper) and will be very pleased with that.


 * Your Name:  
 * E-mail:  
 * What is your native country?  
 * Your present geographic area: (Click on the arrows to see all selections!)  
 State:  IF other country, please write:
 
 * Which age range applies to you?  
 * What is your content specialization? (e.g. math, chemistry, biology,..)  
 * What is your present status?  
 If other, please specify:
 
 * What is your degree?  
 * From which university did you obtain your degree?  

 

PART II

The following questions have been generated to solicit your ideas about interactivity. Hence, there are no right answers to any of these questions. Please answer each question considering the most ideal case that applies instead of practical one.

 

1. Which of the following contexts requires consideration of interactivity. Please check all that apply.

 software development
 social interaction research
 research on collaborative and cooperative learning
 technology integration in general
 media inclusion in classroom instruction
 programmed instruction
 other (please specify): 

 

2. Interest in interactivity is more related to which of the following? (Please check only one)

   current science and math curricula do not need any technology integration
   technology integration brings a lot of classroom-management problems
   the current level technology integration is enough
   technology integration should be carefully designed to achieve intended outcomes
   technology integration can be valuable especially if it is interactive
   technology integration is indispensable for interactivity

 

3. Please put the following in order from 1 to 12 with respect to their openness to interactive learning activities (with 1 as being the most open and 12 as the least open)?

   seminar style presentations
   debates
   group projects
   simulation
   role-playing exercises
   collaborative composition of essays
   web pages development
   stories
   narratives
   problem-solving
   discussions
   lecture

 

4. Please put the following in order to the possibility of the occurance of interactivity (with 1 as the greatest possibility and 9 as the least one)?

   student and a computer
   2 students working on a common problem
   student and a textbook
   student and content
   student and teacher
   2 computers
   2 types of media
   a novice and a knowledgeable peer
   student and multimedia software

 

5. Please put the following situation in order with respect to which will stimulate the most interactivity (with 1 as the most stimulating and 10 as the least one).

   asynchronous distance learning (time delay)
   synchronous distance learning (real time)
   World Wide Web
   educational software
   IRC (a means of communication where people from all around the Internet can join in with real time conversations)
   MUDs (an environment where multiple people may be logged on and interacting with one another) & MOOs (MUDs but Object Oriented) & MUSHs(Multi-user shared hallucination)
   traditional classroom with teacher dominant
   hypermedia
   simulations
   virtual reality

 

6. For the following theories please first select the ones that you are familiar with and within those

selected then choose the ones which would provide a good basis for explaining "interactivity" in your

opinion?

 Familiar with

 A good basis for explaining interactivity
 
 engagement theory
  cognitive flexibility theory
 constructivism
 social-constructivist theory of learning
 theory of multiple intelligences
  behaviorist theory
 activity theory
 media synchronicity theory
 dual coding theory
 component display theory
 information processing theory
 situated cognition theory
 cognitivism
 other: 

 

7. What do you think should be the characteristics/features of interactivity?

 

8. Which of the following instructional method do you think encourages "interactivity"? (You may

choose more than one)

   student-centered learning
   teacher-guided learning
   active learning
   self-directed learning
   self-regulated learning
   other [please specify]: 

 

9. (Please check only one) The main aim of education should be...

   to learn pre-defined and structured knowledge
   to discover new interests, information, and ideas
   other: 

 

10. Which term you would choose to refer to the opposite of "interactive?" (Please check one)

 passive
 one way
 isolated
 other: 

 

11. Please check those statements, which ARE NOT examples of "interactive" learning environment.

 students doing problem solving and decision making activities on computers
 students experimenting with different ideas & trying out different solutions to problems
 students deliberating about a designer's intention
 students deliberating with their teachers about use of a specific topic in their curriculum
 a student reconstructing mathematics game while playing through it
 a math. student experiencing 3-D mathematical objects via JAVA Applets
 two students engaging in role-playing simulations via Internet related to Mars colonization
 software guiding student learning regarding students' overall performance
 in a science lab, students trying to construct a possible answer for a question via Internet
 using graphical calculators
 using basic calculators
 a students asking for feedback from a teacher online
 two/or more students sharing their experiences regarding a specific task
 feedback (true/false) regarding the questions related to learning task

 

12. Please select the statements that are important for achieving interactivity? (You may choose more

than one)

 narratives
 multiple forms of expression
 multiple representations of information
 knowledge of how to combine and convey abstractions of information
 other:

 

13. "In the future, interactivity of virtual reality could be used to teach chemistry students to conduct

experiments without risking an accidental explosion in the lab. Astronomy students will be able to visit a range

of virtual galaxies to study their properties" (Santos, 97).

Please reflect on the previous quotation.

 

14. "Although telecommunication technologies are being used to increase access to educational programs, they

are not necessarily being used to enhance the educational experience" (Hirumi & Bermudez, 1996).

According to your experiences in education, what kind of obstacles do you think exist that discourage

interactivity among studets and instructors?

 

15. Please type the most recent educational software program that you have used. In what ways do you

think it was interactive, and in what ways it was not?

 

16. Please give an example or an educational experience of that was highly interactive.

 

17. What kind of role do you think "interactivity" will play in the new millennium of education?

 

18. What is your definition for "interactivity" in education?

 

19. Has your idea with regard to "the meaning of interactivity" changed after this survey?

 

 

 

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