International
Communication Association
53rd Annual Conference, San Diego, California, May
23-27, 2003
Electronic Networks and Democracy: Setting the Research
Agenda
Intentionality and Intertextuality
in ICTs:
Designing an Information System for a Local Community*
James
P. Zappen
Department of Language, Literature, and Communication
School of Humanities and Social Sciences
Rensselaer Polytechnic Institute
Troy, New York 12180-3590
zappenj@rpi.edu
Teresa M. Harrison
Department of Communication, SS340
University at Albany
Albany, NY 12222
Voice: 518-442-4883
Fax: 518-442-3884
harrison@albany.edu
Community-based
information and communication technologies (ICTs)
present special challenges for designers and programmers
because such technologies develop in the context
of multiple and sometimes conflicting community
intentions and goals. Design is often thought of
as a model, representing a solution to a problem,
as in a design. But, as Mansell (1996) has suggested,
design may also be thought of as an intention or
purpose that guides the development of such models.
Moreover, design as intention or purpose may encompass
a diversity of interests as models develop in space
and time (Lievrouw 2002; Star and Bowker 2002).
Design of a community-based information system is
especially challenging because the diversity of
community interests cannot be reduced to the singular
interest of a typical or representative user but
must must be captured in all its complexity to ensure
the successful implementation of the system. Design
of such a system thus raises fundamental questions
about traditional data-collection methods, about
the design of complex, multipurpose information
systems, and about the maintenance of such systems
over time. We are striving to answer these questions
in our efforts to develop a youth-services information
system for a local community, Troy, New York. We
call this information system Connected Kids.1
Intentionality
and Intertextuality in Information-System Design
Design
encompasses not a single intention but a diversity
of intentions unfolding in time and space. Mansell
(1996, 23) observes the fundamentally social nature
of design as a phenomenon grounded in human intentions:
"The word design therefore invokes the idea
of intentionality or purpose on the part of social
actors." She supposes that design is guided
sometimes by "individual self-conscious intent"
and sometimes by "the intentions of collective
actors that can only be assumed to exist" (23).
These collective intentions are not uniform, however,
but rather a reflection of diverse and potentially
competing or even conflicting interests. Lievrouw
(2002, 195) explains that the design of new media
technologies is "a complex, multilayered process
that involves many different groups and their interests."
Moreover, these collective intentions are not static
but subject to change. Star and Bowker (2002, 152,
159) describe new media technologies as infrastructures
either spatial or temporal and always subject to
modification: good design is "modifiable,"
"able to respond to emergent social needs."
The
concept of design as intention is deeply rooted
in human psychology and in human communication conceived
as a complex web of discourses. Drawing upon the
work of Lev Vygotsky (1978), A. N. Leont'ev (1974,
22-28) distinguishes human operations and actions
from human intentions, and contemporary studies
in activity theory flowing from this work emphasize
the importance of designing information systems
that not only perform operations and facilitate
actions but also serve human intentions (Engeström
1999, 22-23; Kuutti 1996, 30-37; Nardi 1996, 73-76).
Vygotsky's contemporary Mikhail Bakhtin (1986a,
67-82; 1986b, 161-64) explains human communication
as a complex web of interrelated discourses, set
in a specific historical and cultural context. Julia
Kristeva (1980, 36-38, 64-66; 1984, 59-60) names
this web of interrelated discourse an intertextuality--though
she wrenches from its broader human context (Dentith
1995, 96-97). These theories support the contention
that information systems will need to develop at
the strategic level of intentional, motivated activities
rather than the functional level of procedural operations
or even goal-oriented actions only (Kuutti 1996,
37-40) and that textual representations within these
systems will be not a singular discourse but a complex
set of interrelated discourses that reflect and
serve a diversity of intentions and interests.
Such
a concept of design as intention raises fundamentally
troublesome questions for ICT researchers and especially
for researchers who are also developers of new technologies:
1.
How can we determine users' intentions, especially
in the context of communities of diverse and potentially
competing and conflicting interests? What research
methods are appropriate to this task?
2.
If and when we can determine users' intentions,
how can we incorporate these intentions into systems
that are, necessarily, complex, multipurpose rather
than standardized, single-purpose systems?
3.
How can we sustain these systems over time and modify
them in response to emerging and constantly changing
intentions?
Star
and Bowker (2002, 159-60) claim that the Scandinavian
school of participatory design offers a demonstrably
successful approach to problems of this kind. We
concur, but our work on the Connected Kids youth-services
information system suggests that no one method or
procedure is adequate to this task. In response
to question one, we have used several methods of
data collection and analysis, including focus-group
meetings designed not only to determine what our
potential users already know (Holtzblatt and Jones
1993, 182) but also, and more importantly, to help
them to discover for themselves how a system of
this kind can best serve their diverse interests
and needs (Krueger 1994, 19-20, 34, 45). Below we
present some of our findings from these meetings.
In response to questions two and three, we can offer
only partial answers based upon a system that is
still very much in process of development.
The
Connected Kids Youth-Services Information System
The Connected Kids youth-services information system,
currently in progress, will need to have multiple
functions and components of textual and visual information
designed for diverse user groups in a community
with three colleges but also relatively low levels
of income and education within the general population.
To determine these users' needs, we have conducted
several sequences of focus-group meetings, participatory-design
meetings, and usability-test sessions, including
separate focus-group meetings with each of three
major user groups: representatives from youth-services
organizations, parents, and children. Based upon
these meetings, we have determined that the system
functions and the textual and visual content will
have to include standard information storage, search,
retrieval, and display functions, expanded and adapted,
however, in response to the explicit and sometimes
implicit intentions of our potential users.
Initial
focus-group meetings conducted with representatives
from participating youth-services organizations
revealed that system functions will have to include
not only basic operations such as storage, searching,
and retrieval of information about the organizations'
events and activities but also exchanges of information
at the strategic level of broader missions and programs
and the presentation of this information via the
Web and other Internet technologies, such as email
or bulletin boards, to support the planning efforts
of both the organizations and the people they serve
(Harrison and Zappen 2003). At these meetings, program
administrators expressed reservations about maintaining
routine calendar events and activities but expressed
considerable interest in presenting information
about their organizational missions and programs.
They also identified a need for links to currently
accessible Web content (for some, usually larger,
organizations) and access to the Web via customizable
Web pages (for other, usually smaller, organizations).
A system that we had initially conceived as a database
of events and activities thus became transformed
into a system for creating and maintaining organizational
identities.
System
functions will also have to be capable of responding
to users' explicit and sometimes implicit intentions
and needs. Thus search functions will have to produce
not only interrelated sets of information about
events, days and times, locations, and costs but
also assessments of users' intentions and appropriate
responses to their spoken and unspoken needs. Focus-group
meetings with parents in low-income housing areas
revealed some of these needs. One mother told us
that she was looking for music lessons for her children,
who love to dance and sing. A grandmother who is
the sole caretaker for her grandchildren told us
that she was looking for transportation to basketball
and other recreational activities. Another mother
reported that she regularly rides four buses each
way after a full day's work to take her daughter
to Girl Scout meetings. She explained that the closest
Girl Scout troop was four bus rides and more than
an hour from her home--one way. But she also told
us that she took her daughter to Girl Scouts as
an alternative to drugs and gangs. We infer that
her partially spoken, partially unspoken intention
may be more complex than she herself is aware. Is
she really looking for Girl Scouts, or is she looking
for any one of a number of positive and creative
activities for young girls? Might a "smart"
search function be capable of inferring her intention
and offering her alternatives to meet her real but
only partially expressed need?
Textual
and visual content will have to include basic factual
information but will also have to provide means
of connecting users to other users, intentionally
and purposefully. Organizations need to connect
to their prospective users, but parents also need
to connect to other parents, children to other children.
Organizations need to make information comprehensible
and accessible to their users. Thus a description
of police programs and services has to be comprehensible
both to the legal community and to parents and children.
Our information system has to be marketed effectively
within the legal community to ensure that parents
and children can access information when they most
need it. A police official reminded us, for example,
that some parents and children may need information
such as bail-bond or alternative-sentencing information
on very short notice.
Parents
want information not only about when and where certain
kinds of activities are offered but also information
about what other parents think of these activities.
Parents in high-income professional groups who were
looking for information about summer camps for their
children informed us that they were interested not
only in what an information system could tell them
about the camps but also in what other parents could
and would be willing to tell them. Thus they would
like to have access to a bulletin board or chat
space where they could exchange information about
summer camps and related activities. Can we build
such a capability into our information system? Assuming
that we can, what will camp sponsors and administrators
think of such a capability? Will they appreciate
such a free and open exchange of information about
their camps?
Children
want to access information not only about programs
and activities but also about themselves, their
families, and their friends. In focus-group meetings
with middle- and high-school students, children
and teenagers told us--and in other meetings their
teachers and parents also told us--that they would
like to see their own activities, art work, and
other recreational and creative activities represented
on the Web. We currently offer computer instruction
in local after-school programs and post children's
art work and stories on the Web. Can we also devise
a safe mechanism that will permit children to access
the Web directly or perhaps indirectly through their
teachers? Might they or their teachers, for example,
be able to access the same customizable Web pages
that we are creating for our organizational users?
Obviously,
many of our questions remain unanswered. We have,
we believe, sound methods of gathering data and
are getting useful results and developing better
understandings of our prospective users' sometimes
clearly articulated, sometimes largely unspoken
intentions and needs. Can we build a complex, multipurpose
information system powerful enough to meet these
needs? If we can build it, can we maintain it over
the long term?
Why
These Questions? Why Now?
As may already be apparent, the challenges we have
discovered as we set about the task of building
this system have been more substantial and far reaching
than we had previously imagined. And yet we are
sure that few among us will dispute the need to
be responsive to these challenges. What has surprised
us additionally is that little we have read about
the development of large-scale information systems
has prepared us for the need to design for such
a multiplicity of purposes.
This
may be because most large information systems are
designed as commercial products and intended either
for marketing to the general public or for accomplishing
tasks internal to an organization to facilitate
the achievement of its missions. When organizations
design information systems as products or construct
them to accomplish organizational tasks, the genesis
for the design comes from the product and what it
is supposed to accomplish or from organizational
needs. That is, design is driven by the functionality
that the product is intended to provide, not necessarily
by what a user wishes to accomplish. For products,
this orientation is certainly understandable. Many
products are sold on the basis of their ability
to enable users to accomplish some pre-specified
and rather singular sets of purposes. Similarly,
software systems designed to accomplish organizational
tasks are driven by whatever goals organizational
leaders want to achieve. In both cases, users fit
themselves into designs that are prescribed by for
them someone else who has answered the initial questions
about what a user could possibly want to do. Of
course, products that do not accurately predict
what users want to do fade quickly into oblivion.
Organizational information systems may have similar
fates; however, it may also be the case that users
need to fit themselves into the particular means
and mechanisms that a given information system provides.
But
community information systems represent a markedly
different case. Here we are working with the development
of software systems that should, at least in principle,
be driven by the needs and intentions of community
members, which may vary by family role, community
role, socio-economic status, and other factors we
haven't yet thought to consider. These needs and
intentions can be inferred by system designers,
as has apparently been the case for so many of the
community networks already in existence. But what
we have learned so far is that making such inferences
can short-circuit the process of understanding how
community members use information. And what we also
appear to be learning is that we currently know
very little about how community members use information.
That is, when designing an information system that
is to be used by individuals positioned differently
within a community, it is worth knowing what needs
and intentions they bring to the processes of information
seeking and consumption. As we have already suggested,
many of these needs may exist below the level of
discursive consciousness since it may not occur
to many community members to think in terms such
as information seeking and consumption.
In
asking such questions, we believe we are coming
a little closer to the heart of what might be meant
by information democracy (Doctor, 1992). It has
been argued that information is crucial to the functioning
of a democracy because information is required for
developing the ability to formulate opinions, create
preferences, test choices, and act in decision-making
arenas. The argument for providing access to information
is usually focused more specifically on providing
access to the technology and expertise required
to access online information. However, it is increasingly
clear to us that the active involvement of users
in the design of information systems, and particularly
those related to information about the community,
may play an equally important role in enabling users
to access information. In fact, information democracy
may rely on the prior condition of democratic design
processes.
1For
more information about Connected Kids, please visit
http://morpheus.db.cs.rpi.edu:8080/ConnectedKids/CKArts/CKweb/.
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*This
material is based upon work supported by the National
Science Foundation under Grant No. 0091505. Any
opinions, findings, and conclusions or recommendations
expressed in this material are those of the authors
and do not necessarily reflect the views of the
National Science Foundation.
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