Domain Knowledge, Cognitive Styles and Problem-Solving: A Qualitative Study of Student Approaches to Logo Programming
REFERENCES

Anderson, J. R. (1983). The architecture of cognition. Cambridge, MA: Harvard University Press.

Braine, M. D., Reiser, B. S., & Rumain, B. (1984). Some empirical justification for a theory of natural propositional logic. In G. H. Bower (Ed.), The psychology of learning and motivation, Vol 18. New York: Academic Press.

Carver, S. M., & Klahr, D. (1986). Assessing children's Logo debugging skills with a formal model. Journal of Educational Computing Research, 2(4),487-525.

Clements, D. H., & Gullo, D. F. (1984). Effects of computer programming on young children's cognition. Journal of Educational Psychology, 76, 1051-1058.

DeCorte, E., Verschaffel, L., & Schrooten, H. (1989). Cognitive effects of learning to program in Logo:A one-yearstudy with sixth graders. Leuven, Belgium: Katholieke Universiteit Leuven, Center for Instructiona] Psychology.

Duncker, K. (1945). On problem-solving. Psychological Monographs, 58(6).

Gardner, H. (1983). Frames of mind. New York: Basic Books.

Geis, M. C., & Zwicky, A. M. (1971). On invited inferences. Linguistic Inquiry, 2,561-566.

Gentner, D. (1987). Mechanisms of analogical learning. Urbana, IL: University of Illinois, Department of Computer Science.

Ginsburg, H., & Opper, S. (1980). Piaget's theory of intellectual development. Englewood Cliffs, M: Prentice-Hall.

Griggs, R. A. (1989). To "see or not to "see": That is the selection task. Quarterly Journal of Experimental Psychology, 41A, 517-529.

Henle. M. (1962). On the relation between logic and thinking. Psychological Review, 69, 366-378.

Johnson-Laird, P. N., Legrenzi, P., & Legrenzi, M. S. (1972). Reasoning and a sense of reality. British Journal of Psychology, 63, 395-400.

Lawler, R. W. (1985). Computer experience and cognitive development: A child's learning in a computer culture. New York: Halsted Press.

Lehrer, R., Sancilio, L., & Randle, L. (1989). Learning pre-proof geometry with Logo. Cognition and Instruction, 6(2), 159- 184.

McAllister, A. (1990). An analysis of problem-solving strategies in Logo programming using partially automated techniques. Paper presented at the annual meeting of the American Educational Research Association, Chicago.

Newell, A., & Simon, H. A. (1972). Human problem-solving. Englewood Cliffs, NJ: Prentice-Hall.

Papert, S. (1980). Mindstorms. New York: Basic Books.

Piaget, J. (1971). Genetic epistemology. New York: W. W. Norton.

Reich, S. S., & Ruth, P. (1982). Wason's selection task: Verification, falsification, and matching. British Journal of Psychology, 78, 395-405.

Swan, K. (1989). Logo programming end the teaching and learning of problems solving. Journal of Artificial Intelligence in Education, 7(1).

Swan, K. (1990). Programming objects to thinkwith: Logo end the teaching andlearning of problem-solving. Journal of Educational Computing Research, 7(1).

Swan, K., & Black, J. B. (1989). Logo programming and the teaching and learning of problem-solving (CCTE Report 89-1). New York: Teachers College, Columbia University.

Thompson, A. D., & Wang, H. M. C. (1988). Effects of a Logo microworld on student ability to transfer aconcept.Journal of Educational Computing Research, 4(3),335347.

Turkle, S., & Papert, S. (1990). Epistemological pluralism: Styles and voices within the computer culture. Signs: Journal of Women in Culture and Society, 16(1), 128- 143.

Wicklegren, W. A. (1974). How to solve problems. San Francisco: W. H. Freeman.