Eminent Research Professor
Sigmund Tobias joined the University at Albany School of Education in 2009 as Eminent Research Professor. He spent most of his career at City College, City University of New York, where he advanced from Assistant Professor to Research Professor. He then was Distinguished Scholar at Fordham University, and Distinguished Research Scientist, Institute for Urban and Minority Education, Teachers College, Columbia University. His work has been in learning from instruction (Tobias, 2009). He has studied ways to improve student learning by adapting instruction to student characteristics (Tobias, 2010), by understanding the importance of metacognitive monitoring of prior knowledge (Tobias & Everson, 2009), by educational technology generally (Fletcher & Tobias, 2011; Tobias & Fletcher, 2008, 2009), and computer games specifically (Tobias & Fletcher, 2011, 2012). He edits the ADL Newsletter for Educators and Educational Researchers that is freely available on the Internet at: http://www.academiccolab.org/newsletter/adlnewsletter.html Dr. Tobias’ writing on non- professional topics may be found at: https://sites.google.com/site/stobiasblog/home
Fletcher, J.D., & Tobias, S. (2011). Turning the corner in Educational Technology: Reflections on a half-century of research. Educational Technology, 51 (5), 14-20.
Tobias, S. (2009). An eclectic appraisal of the success or failure of constructivist instruction: In S. Tobias, & T.D. Duffy (Eds.), Constructivist instruction: Success or failure? (pp. 335-350). New York: Routledge, Taylor and Francis.
Tobias, S. (2010). The expert reversal effect and aptitude treatment interaction research. Insructional Science, 38, 309-312..
Tobias, S., & Everson, H.T. (2009). The importance of knowing what you know: A knowledge monitoring framework for studying metacognition in education. In D.L. Hacker, J. Dunlosky, & A. Graesser (Eds.), Handbook of metacognition in education (pp. 107-127). New York: Routledge, Taylor and Francis.
Tobias, S., & Fletcher, J.D. (2008). Expanding opportunities through on-demand learning. In T. Good (Ed.), 21st Century education: A reference handbook (Vol. 2, pp. 238-245). New York: Sage.
Tobias, S., & Fletcher, J.D., (2009). Transforming learning with technology redux. Educational Technology, 49(3),54-58.
Tobias, S. & Fletcher, J.D. (2011). Computer games and instruction. Charlotte NC: Information Age.
Tobias, S., & Fletcher, J.D. (2012). Reflections on “A Review of Trends in Serious Gaming.” Review of Educational Research, 82, 233-237.